

nDisplay multi-display rendering is easier to set up and configure in addition to enabling more pixels to be rendered at a higher frame rate, thus increasing performance and supporting larger LED volumes with existing hardware. Movie Render Queue (formerly known as High Quality Media Export) has been enhanced to support render passes enabling further enhancements to be made to the final image in a downstream compositing application.

Sequencer now works in conjunction with Control Rig and the new full-body IK solution to create new animations inside of Sequencer, reducing the need to use external tools. With an improved and expanded feature set, Chaos physics now lets you simulate Vehicles, Cloth, and Ragdolls in addition to Rigid Bodies so every aspect of the environment comes to life. The new Water System makes it possible to create believable bodies of water within your landscape terrains that react with your characters, vehicles, and weapons. You can use the Volumetric Cloud component along with the Sky Atmosphere and Sky Light to author and render realistic or stylized skies, clouds, and other atmospheric effects with full artistic freedom. The production-ready Hair, Fur, and Feathers system enables you to design the most believable humans and animals. This course is the ultimate guide at which is tailored for the soul purpose of transforming amateurs into experts and and add even more experience to the experts already using the software.With the release of Unreal Engine 4.26, you can create environments, characters, and creatures of unparalleled realism and design your entire production pipeline around Unreal Engine. Experience based discussion on avoiding common errors encountered while running the simulation In depth discussion on the minimum life & safety requirement that should be validated through Pyrosim simulation how to properly define the car parking design fires in a smoke ventilation simulation Experience based tips on how to reduce simulation time Exclusive tips on speeding up FDS simulation full understanding of parking ventilation using jet fans Quickly build model geometry, faster than traditional ways This is an exclusively tailored course that is build-up from accumulated experience in car parking fire dynamics simulation and intended to be an advanced level course on smoke ventilation modelling at which is covering the following topics:
