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- #HOW TO RECIVE AIRFOIL AUDIO ON IPHONE INSTALL#
- #HOW TO RECIVE AIRFOIL AUDIO ON IPHONE DRIVERS#
- #HOW TO RECIVE AIRFOIL AUDIO ON IPHONE FULL#
- #HOW TO RECIVE AIRFOIL AUDIO ON IPHONE ANDROID#
- #HOW TO RECIVE AIRFOIL AUDIO ON IPHONE LICENSE#
No other apps and certainly not a complicated virtual music studio app like Reason (unless you use something like Airfoil). Yes, iTunes on Windows can access AirPlay devices but that’s only iTunes.
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I should note that this can be done natively on Mac’s but not on Windows. This is also useful for auditioning during the mixing / mastering phase because you can easily throw your audio out to other sources, such as AirPlay devices. Audition mixes / master to Apple TV / Airplay devices So not only can I hear what my mix sounds like live though Lightning EarPods and make adjustments instantly, but this enables me to also walk around and do other tasks to get a feel for the mix to really listen to it, absentmindedly while doing other things, as people will be doing when listening with headphones plugged into their smartphone to make a better judgement on the audio. Now, normally the only headphones I’ll use with Reason are my Sony MDR-7506’s (same style as the ones I’ve been using for 10 years and still have in storage). So I can’t use my Lightning EarPods with Reason on my Macbook or with Reason on my PC. Why would someone want this? Simple to allow Lightning EarPods to be used with devices without lightning ports (currently only iPhones, iPads and iPod Touches can be used with Lightning EarPods, not even new Mac can). There are crap loads of adapters that go from 3.5mm to lighting, but zero adapters currently that go from lighting to 3.5mm. But the problem lies with the Lightning EarPods themselves. It’s not the fact that it doesn’t have a 3.5mm headphone jack, the phone comes with an adapter and it comes with Lightning EarPods (EarPods with a lightning connector at the end). So, there’s a major problem with the iPhone 7. Devices can sound different and, if you’ve got people over chilling, checking out your music or maybe even watching you do the mixing / mastering process, they can load up Airfoil Satellite to help you get a more well-rounded idea of how your mix sounds on multiple devices. So fortunately the Airfoil Satellite apps are free.
#HOW TO RECIVE AIRFOIL AUDIO ON IPHONE ANDROID#
This is a big deal because, if they had gone with a “pay $15 for the Mac / PC client, $15 for the iOS / Android client”, it would mean you couldn’t borrow your friend’s, family or colleague’s devices to hear how your mix sounds on their devices as you would not be able to download the app on their App Store or Google Play account without paying another fee.
#HOW TO RECIVE AIRFOIL AUDIO ON IPHONE LICENSE#
So the great thing about this is that you only have to pay for the one Airfoil license as the Airfoil Satellite apps are free. Then close the preferences window.Īudition mixes / master for different model devices
#HOW TO RECIVE AIRFOIL AUDIO ON IPHONE DRIVERS#
ASIO drivers are better to use as they have less latency, but DX is the only one that worked for Windows with Airfoil for me (you can always change back to your ASIO driver when not using Airfoil). For Windows users, it seems like only the DX version of your sound card will work. Then open Reason, go to (Windows Edit-Preferences / Mac Reason-Preferences) and click on the Audio tab. For Mac users, select your default sound card.
#HOW TO RECIVE AIRFOIL AUDIO ON IPHONE INSTALL#
Using Airfoil to stream from Propellerhead Reason to mobile devicesġ First, I recommend closing down Reason if it’s running (making sure to force quit it if you’re on Macs).Ģ Download the trial version Airfoil ( for Windows and for Mac) and install the sucker.ģ Then, on your device you want to hear Reason through (such as an iPhone), download and install Airfoil Satellite ( scroll down this page for the Airfoil Satellite links).Ĥ Open Airfoil on your Reason computer (don’t open Airfoil Satellite).
#HOW TO RECIVE AIRFOIL AUDIO ON IPHONE FULL#
Test this method out with the trial (that’s what I did) as, if it don’t work with the trial, it won’t work with the full version. It can throw audio from Reason to Windows, Mac, AirPlay, Bluetooth speakers, Chromecast, iOS, Android and even goofy little Linux. It’s worth the $29 (but you have to buy a license for either PC’s or Mac’s). I’ve tried many methods and most of them failed but the one that didn’t is Airfoil. Particularly on devices that are brutal to your music, such as mono smartphones and tablets with very little low and mid-range audio capabilities. Simple during the mixing / mastering stage (which you should be doing throughout the creation process), you want to hear what your music will sound like on a variety of devices. Why stream audio from Reason to a mobile device?
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